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	<title>Agens &#124; Digital CraftsmanshipBlog | Agens | Digital Craftsmanship</title>
	<atom:link href="http://agens.no/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://agens.no</link>
	<description>Mobile, Games &#38; Interactive, Design &#38; Visuals</description>
	<lastBuildDate>Mon, 14 May 2012 15:20:52 +0000</lastBuildDate>
	<language>en</language>
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		<title>Hiring: Android Developer for Agens</title>
		<link>http://agens.no/hiring-android-developer-for-agens/</link>
		<comments>http://agens.no/hiring-android-developer-for-agens/#comments</comments>
		<pubDate>Fri, 11 May 2012 09:00:10 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=3014</guid>
		<description><![CDATA[We are looking for a talented and skillful frontend developer to create awesome user experiences for Android phones.]]></description>
			<content:encoded><![CDATA[<p>You have as many as the following skills as possible:</p>
<ul>
<li>Android SDK experience.</li>
<li>Experience with threading in Java and Android.</li>
<li>Extending and experimenting with the possibilities of the Android SDK to create rich end user experiences.</li>
<li>A good understanding of how to program animated and intuitive touch-based UI.</li>
<li>Good communication skills. In particular when communicating visual ideas with a graphic designer.</li>
<li>Good at implementing design using responsive and efficient layout techniques.</li>
<li>Skills to make design scale to different screen sizes and different aspect ratios.</li>
<li>Solid experience with designing architecture for reliable applications that communicates efficiently with server-backends , the phone’s local storage and application memory.</li>
<li>Experience with HTML5 and javascript , in particular in combination with native android apps.</li>
<li>Eagerness to learn along with a great deal of curiosity when it comes to bleeding-edge technologies.</li>
</ul>
<p>You are also a cooperative and independently working, pleasant person.</p>
<p>We will in return provide you with great colleagues, interesting projects for some of the finest brands, a nice office, tasty lunches- and the most comprehensive coffee subscription system ever found in Europe.</p>
<p>Don’t hesitate! Email resume and work samples to <a href="mailto:post@agens.no">post@agens.no</a></p>
]]></content:encoded>
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		<item>
		<title>Agens is looking for skilled Unity developers</title>
		<link>http://agens.no/agens-gamesinteractive-is-looking-for-skilled-unity-developers/</link>
		<comments>http://agens.no/agens-gamesinteractive-is-looking-for-skilled-unity-developers/#comments</comments>
		<pubDate>Fri, 04 May 2012 11:05:40 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=3005</guid>
		<description><![CDATA[Do you have it?]]></description>
			<content:encoded><![CDATA[<p>We have possible openings for contract work / summer jobs at our nice Oslo office, with possibilites for prolonged contract.</p>
<p>You have as many of the following Unity3D skills as possible:<br />
- 2D/GUI programming<br />
- Server communication<br />
- Facebook integration<br />
- Shader programming<br />
- 3D maths<br />
- Gameplay programming<br />
- Effects programming<br />
- iOS and Android deployment<br />
- Speed optimization<br />
- Procedural 3D programming<br />
- Animation programming<br />
- Editor scripting<br />
- _______________ (your special skills)</p>
<p>You are also a cooperative and independent working, pleasant person.</p>
<p>Don&#8217;t hesitate! Email resume and work samples to <a href="mailto:post@agens.no">post@agens.no</a></p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/agens-gamesinteractive-is-looking-for-skilled-unity-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Starting the transfer to Kanban</title>
		<link>http://agens.no/starting-the-transfer-to-kanban/</link>
		<comments>http://agens.no/starting-the-transfer-to-kanban/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 09:55:23 +0000</pubDate>
		<dc:creator>Matthijs</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2993</guid>
		<description><![CDATA[For a while now we&#8217;ve been using scrum, an agile software development method, on some of our projects. That is, we&#8217;ve used what is commonly called &#8220;scrum-but&#8221;. When we started out, we stuck very closely to the principles and procedures of scrum, but quickly &#8211; just weeks or months after starting &#8211; we found we had to tailor the method to fit the needs of the different projects. Along the way, we tweaked and changed things (sometimes even coming close to using a waterfall model, which is antithesis to agile development). After more than a year, few things remained of our initial Scrum ideals. We were still using a task board, daily stand-up meetings and retrospectives; but we weren&#8217;t time-boxing, doing story estimates, calculating velocity, having the customer prioritize work on a task-by-task basis. We didn&#8217;t really know what to call it anymore, but it worked pretty well for us. Then we started looking into Kanban. Some of it felt very familiar, since we were already doing the same things out of necessity &#8211; such as kaizen, the regular improvement of the work process. Other things we&#8217;d been doing, but not consistently &#8211; such as visualizing workflow. Most importantly, the [...]]]></description>
			<content:encoded><![CDATA[<p>For a while now we&#8217;ve been using scrum, an agile software development method, on some of our projects. That is, we&#8217;ve used what is commonly called &#8220;scrum-but&#8221;. When we started out, we stuck very closely to the principles and procedures of scrum, but quickly &#8211; just weeks or months after starting &#8211; we found we had to tailor the method to fit the needs of the different projects. Along the way, we tweaked and changed things (sometimes even coming close to using a waterfall model, which is antithesis to agile development).</p>
<p>After more than a year, few things remained of our initial Scrum ideals. We were still using a task board, daily stand-up meetings and retrospectives; but we weren&#8217;t time-boxing, doing story estimates, calculating velocity, having the customer prioritize work on a task-by-task basis. We didn&#8217;t really know what to call it anymore, but it worked pretty well for us.</p>
<p>Then we started looking into Kanban. Some of it felt very familiar, since we were already doing the same things out of necessity &#8211; such as kaizen, the regular improvement of the work process. Other things we&#8217;d been doing, but not consistently &#8211; such as visualizing workflow. Most importantly, the method gives you permission to modify and change things until they work; it&#8217;s about taking your existing process and improving it.</p>
<p>Right now we&#8217;re in the middle of transferring one major project to Kanban, and looking at two more. It&#8217;s an interesting experience, and so far the team is very enthusiastic about it. We ask a lot of questions, try to work out how we want this thing to work, and try to find the best tools for the job. Right now, it looks like we might have to find a new tool for our online kanban board (the old one, JIRA/Greenhopper, is not built for the type of flexibility Kanban requires). We&#8217;ve looked at our work flow, visualized it, and made a few minor improvements; but we&#8217;re taking care not to try to change everything at once.</p>
<p>Small steps, gradual change, and the ability to track progress.</p>
]]></content:encoded>
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		<item>
		<title>Bukkene Bruse &#8211; Billy Goats Gruff</title>
		<link>http://agens.no/bukkene-bruse/</link>
		<comments>http://agens.no/bukkene-bruse/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 07:00:32 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2844</guid>
		<description><![CDATA[An interactive fairytale]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2930" title="bukkblog2" src="http://agens.no/wp-content/uploads/2011/10/bukkblog2.png" alt="" width="940" height="430" /><br />
<em><strong>English summary:</strong><br />
The Billy Goats Gruff interactive fairytale is under development.<br />
The app will be available on your iPad and Android tablet March 2012 in Norwegian and English.<br />
Submit your email below or follow the project on <a href="http://www.facebook.com/bukkenebruse">Facebook</a> or <a href="https://twitter.com/#!/GruffApp">@GruffApp</a> on Twitter to get notified when the game is launching!</em></p>
<p><strong>Bukkene Bruse</strong><br />
Agens AS er tildelt 200 000 kroner i utviklingstilskudd til spillet Bukkene Bruse fra Norsk Filmfond.</p>
<p>Spillkonseptet i Bukkene Bruse befinner seg i skjæringspunktet mellom interaktiv billedbok og spill, og formålet er å hjelpe de tre bukkene Bruse til seters for å gjøre seg fete. Bukkene skal som i eventyret over broen, og en etter en konfronteres de med trollet under broen. Den tredje og største bukken Bruse må stange trollet ut i elva for å komme videre. Bukkene Bruse er et interaktivt eventyr for nettbrett som iPad og Android-tablets. Spillets målgruppe er barn under 12 år. Planlagt lansering er mars 2012.</p>
<blockquote><p><em>- Bukkene Bruse er et enkelt, men veldig sjarmerende prosjekt som forteller den velkjente historien om de tre bukkene Bruse. Prosjektet har en utypisk og fin grafikk og beveger seg i grenseland mellom spill og digital bok.</em><br />
Kaja Hench Dyrlie, produksjonsrådgiver for spill ved Norsk filminstitutt.</p></blockquote>
<p>Send inn din epostadresse nedenfor for å bli varslet når spillet lanseres!<br />
Følg gjerne <a href="https://twitter.com/#!/BukkeneBruse">@BukkeneBruse</a> på Twitter eller <a href="http://www.facebook.com/bukkenebruse">Facebook</a>.</p>
<p><strong>Billedgalleri</strong><br />

<a href='http://agens.no/wp-content/uploads/2011/10/bukkblog2.png' rel='shadowbox[sbalbum-2844];player=img;' title='bukkblog2'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/bukkblog2-75x75.png" class="attachment-thumbnail" alt="bukkblog2" title="bukkblog2" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse1.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse01'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse1-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse01" title="BukkeneBruse01" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse2.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse02'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse2-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse02" title="BukkeneBruse02" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse3.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse03'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse3-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse03" title="BukkeneBruse03" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse4.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse04'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse4-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse04" title="BukkeneBruse04" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse5.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse05'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse5-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse05" title="BukkeneBruse05" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse6.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse06'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse6-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse06" title="BukkeneBruse06" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse7.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse07'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse7-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse07" title="BukkeneBruse07" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse8.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse08'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse8-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse08" title="BukkeneBruse08" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse9.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse09'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse9-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse09" title="BukkeneBruse09" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse10.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse10'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse10-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse10" title="BukkeneBruse10" /></a>
</p>
<p><strong>Sign up!</strong><br />
We will notify you when the app is launched!<br />
[contact-form]<br />
&nbsp;</p>
]]></content:encoded>
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		<title>VG+. Winner of XMA Awards 2011.</title>
		<link>http://agens.no/vg-the-worlds-best-newspaper-app/</link>
		<comments>http://agens.no/vg-the-worlds-best-newspaper-app/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 14:14:41 +0000</pubDate>
		<dc:creator>JanOve</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Title - Red (no gradient)]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2847</guid>
		<description><![CDATA[VG+. Best Paid App at the World Newspaper Week in Vienna.




]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2850" href="http://agens.no/vg-the-worlds-best-newspaper-app/vg_award-2/"><img class="alignnone size-full wp-image-2850" title="VG_award" src="http://agens.no/wp-content/uploads/2011/10/VG_award1.png" alt="" width="940" height="430" /></a></p>
<p><a rel="attachment wp-att-2850" href="http://agens.no/vg-the-worlds-best-newspaper-app/vg_award-2/"></a>We are happy to announce that the VG+ application has been awarded the &#8220;Best Paid App&#8221; during the Cross Media Awards in Vienna. This year&#8217;s XMA Awards is WAN IFRA&#8217;s (World Association of Newspapers and News Publishers) own award to honor the best news app solution worldwide. And VG+ won it!</p>
<p>The jury consisted of gurus like Mario Garcia and Roger Fidler from Reynolds Journalism Institute in USA. Mario Garcia himself has this to say about the VG+ solution:</p>
<p>&#8220;VG of Norway gives us everything we wish to have in an iPad news app: The brand extension that takes us to the familiar, with the extras that exploit the potential of this great new platform; great use of imagery; simple, distinctive design; multimedia; multigenre; in my view, BEST of show.&#8221;</p>
<p>VG+ beat a great deal of international newspapers lik Sunday Times, Die Welt and Bloomberg News. The app scored better on all jury criteria- both content, consistency in design, integration of components and business model.</p>
<p>Here at Agens, we consider this a great honor. We are thankful that the jury enjoyed VG+ as much as we enjoy making it. However, there is still quite a lot of progression to be made- and the drawing board is full of ideas. We are thrilled to work on such an exiting project together with VG, the most vibrant newspaper in Norway when it comes to adapting new technology.</p>
]]></content:encoded>
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		<title>FunGrid at Flash on the Beach</title>
		<link>http://agens.no/fungrid-at-fotb/</link>
		<comments>http://agens.no/fungrid-at-fotb/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 15:44:26 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2741</guid>
		<description><![CDATA[FunGrid is going to be presented at the Flash on the Beach 2011 conference.]]></description>
			<content:encoded><![CDATA[<p><a href="http://flashonthebeach.com/"><img src="http://agens.no/wp-content/uploads/2011/07/badge_336x280.png" alt="FOTB 2011" title="badge_336x280" width="336" height="280" class="alignnone size-full wp-image-2742" /></a><br />
FunGrid is going to be presented at the <a href="http://flashonthebeach.com/">Flash on the Beach 2011 conference</a>.<br />
The conference is held Sept 11 &#8211; 14 in Brighton, UK.<br />
Flash on the Beach is 3 days of design, code, inspiration &#038; networking for digital designers, developers &#038; artist. <a href="http://flashonthebeach.com/tickets/">Register and join us now!</a><br />
The brief presentation is titled<br />
<b>&#8220;A Flash Game in 3 Minutes with FunGrid&#8221;</b>,<br />
and it will be a part of the <a href="http://flashonthebeach.com/speakers/index.php?pageid=1999">Elevator Pitch session </a>.</p>
<p>Expect a new update to the open source FunGrid Flash game API within the conference!</p>
<p><a href="http://fungrid.agens.no/">Check out the FunGrid Blog for more information about FunGrid!</a></p>
]]></content:encoded>
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		<title>Agens at Mix11</title>
		<link>http://agens.no/agens-at-mix11/</link>
		<comments>http://agens.no/agens-at-mix11/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 11:17:19 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=719</guid>
		<description><![CDATA[Agens is sending two representatives to Mix11 at Mandalay Bay, Las Vegas in April.
This is a part of our recently added focus area: The Windows Phone 7 platform.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-749" title="MIX11_BB_SeeYouAt_2" src="http://agens.no/wp-content/uploads/2011/04/MIX11_BB_SeeYouAt_2.gif" alt="" width="240" height="380" />Agens is sending two representatives to Mix11 at Mandalay Bay, Las Vegas in April.<br />
This is a part of our recently added focus area: The Windows Phone 7 platform.<br />
If your business is targeting a broad range of smartphones, we believe that presence on both iOS, Android and Windows Phone 7 will keep you covered. At Agens, we design and develop tailor made apps for all three of these platforms.</p>
<p>We are looking forward to dive even more into the latest of Microsoft technology at Mix11.<br />
Read more about the conference at <a href="http://live.visitmix.com/">http://live.visitmix.com/</a></p>
<p>&nbsp;</p>
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		<title>Agens is seeking developers</title>
		<link>http://agens.no/agens-is-seeking-developers/</link>
		<comments>http://agens.no/agens-is-seeking-developers/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 11:46:12 +0000</pubDate>
		<dc:creator>JanOve</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=726</guid>
		<description><![CDATA[To cope with demand, we need more talented Windows Phone / Android / iOS developers with a broad skillset.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-728" title="soknad_flat-450x300" src="http://agens.no/wp-content/uploads/2011/04/soknad_flat-450x300.png" alt="" width="450" height="300" />Last year was an exciting year at Agens HQ. We have been lucky enough to experience the pleasure of 5 more hirings, a bucketload of exciting projects, several mobile application awards- and a steady growth of development requests.<br />
Now, in order to cope with demand, we need more talented Windows Phone / Android / iOS developers with a broad skillset.</p>
<p><strong>You:</strong><br />
- Are a 1st class iOS or Windows Phone developer with a beautiful mind- and an impressive portfolio<br />
- Write stunning code that makes sense in a collaborative situation<br />
- Are obsessed with application performance and pixel-perfect reproduction<br />
- Are a curious creature, always eager to learn- and you wanna build tomorrow’s very best mobile solutions<br />
- Have a highly developed creative sense<br />
- Love demanding projects<br />
- Aim for perfection in everything you do</p>
<p>If you’re the right person for the job, we can offer you an outstanding work environment, a smooth office with great lunch and nice hardware, flexible work hours, exciting projects with a great deal of user-minded software innovation, nice colleagues- and truckloads of great coffee.</p>
<p>Don’t hesitate to drop us a line- along with a few lines of code if you’d like to.</p>
<p>&nbsp;</p>
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		<title>FunGrid – Open Source Flash Game API</title>
		<link>http://agens.no/fungrid-open-source-flash-game-api/</link>
		<comments>http://agens.no/fungrid-open-source-flash-game-api/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 23:50:08 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=731</guid>
		<description><![CDATA[FunGrid is a lightweight Open Source Flash AS3 game API for 2D/parallax scrolling or top-down perspective games.]]></description>
			<content:encoded><![CDATA[<p><a href="http://agens.no/fungrid-open-source-flash-game-api/fungridcoosystem/" rel="attachment wp-att-732"><img src="http://agens.no/wp-content/uploads/2011/04/fungridCooSystem.png" alt="" title="fungridCooSystem" width="509" height="384" class="alignnone size-full wp-image-732" /></a></p>
<p><b>UPDATE: <a href="http://agens.no/fungrid-at-fotb/">FunGrid is going to be presented at the FOTB 2011 Elevator Pitch</a></b></p>
<p>Agens proudly presents <a href="http://fungrid.agens.no">FunGrid</a>!<br />
FunGrid is a lightweight Open Source Flash AS3 game API for 2D/parallax scrolling or top-down perspective games. It’s based on the core code that we’ve built most of our previous games on.</p>
<p>FunGrid provides:</p>
<ul>
<li>Smooth 2D scrolling</li>
<li>Renders just the stuff on screen</li>
<li>Simple physics/collision checking</li>
</ul>
<p>By now the focus for FunGrid has been to make understandable code more than extreme speed optimization, but that may change over time…<br />
Feedback and suggestions are welcome!</p>
<p>- Create a GameGrid and define your viewport (“camera”).<br />
- Add GameObjects to the GameGrid.<br />
- Move around the viewport, and the GameGrid takes care of the rest.</p>
<p><strong>GameObject</strong> – All objects on the grid are GameObjects. Visual objects with no collision possibilities or interaction may be regular GameObjects.<br />
<strong>PolyLineGameObjects</strong> – A GameObject with a PolyLine. The PolyLine is a line of 2 or more points. One way of using PLGOs are for flatforms in a scrolling platform game.<br />
<strong>PhysicsGameObject</strong> – A GameObject with simple collision physics. May hit and land on a PolyLineGame object and move on them. A platform game protagonist may inherit from this class.<br />
<strong>ZoneGameObjects</strong> – A GameObject with a zone defined by a closed PolyLine of 3 of more points. Possible for other objects to check if a spesific point is within a zone.</p>
<p><a href="http://fungrid.agens.no">Visit the FunGrid Blog for downloads and more information about FunGrid!</a></p>
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