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	<title>Agens &#124; Digital CraftsmanshipBlog | Agens | Digital Craftsmanship</title>
	<atom:link href="http://agens.no/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://agens.no</link>
	<description>Mobile, Games &#38; Interactive, Design &#38; Visuals</description>
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		<title>Bukkene Bruse &#8211; Billy Goats Gruff</title>
		<link>http://agens.no/bukkene-bruse/</link>
		<comments>http://agens.no/bukkene-bruse/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 07:00:32 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2844</guid>
		<description><![CDATA[An interactive fairytale]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2930" title="bukkblog2" src="http://agens.no/wp-content/uploads/2011/10/bukkblog2.png" alt="" width="940" height="430" /><br />
<em><strong>English summary:</strong><br />
The Billy Goats Gruff interactive fairytale is under development.<br />
The app will be available on your iPad and Android tablet March 2012 in Norwegian and English.<br />
Submit your email below or follow the project on <a href="http://www.facebook.com/bukkenebruse">Facebook</a> or <a href="https://twitter.com/#!/GruffApp">@GruffApp</a> on Twitter to get notified when the game is launching!</em></p>
<p><strong>Bukkene Bruse</strong><br />
Agens AS er tildelt 200 000 kroner i utviklingstilskudd til spillet Bukkene Bruse fra Norsk Filmfond.</p>
<p>Spillkonseptet i Bukkene Bruse befinner seg i skjæringspunktet mellom interaktiv billedbok og spill, og formålet er å hjelpe de tre bukkene Bruse til seters for å gjøre seg fete. Bukkene skal som i eventyret over broen, og en etter en konfronteres de med trollet under broen. Den tredje og største bukken Bruse må stange trollet ut i elva for å komme videre. Bukkene Bruse er et interaktivt eventyr for nettbrett som iPad og Android-tablets. Spillets målgruppe er barn under 12 år. Planlagt lansering er mars 2012.</p>
<blockquote><p><em>- Bukkene Bruse er et enkelt, men veldig sjarmerende prosjekt som forteller den velkjente historien om de tre bukkene Bruse. Prosjektet har en utypisk og fin grafikk og beveger seg i grenseland mellom spill og digital bok.</em><br />
Kaja Hench Dyrlie, produksjonsrådgiver for spill ved Norsk filminstitutt.</p></blockquote>
<p>Send inn din epostadresse nedenfor for å bli varslet når spillet lanseres!<br />
Følg gjerne <a href="https://twitter.com/#!/BukkeneBruse">@BukkeneBruse</a> på Twitter eller <a href="http://www.facebook.com/bukkenebruse">Facebook</a>.</p>
<p><strong>Billedgalleri</strong><br />

<a href='http://agens.no/wp-content/uploads/2011/10/bukkblog2.png' rel='shadowbox[sbalbum-2844];player=img;' title='bukkblog2'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/bukkblog2-75x75.png" class="attachment-thumbnail" alt="bukkblog2" title="bukkblog2" /></a>
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</p>
<p><strong>Sign up!</strong><br />
We will notify you when the app is launched!<br />
[contact-form]<br />
&nbsp;</p>
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		<title>VG+. Winner of XMA Awards 2011.</title>
		<link>http://agens.no/vg-the-worlds-best-newspaper-app/</link>
		<comments>http://agens.no/vg-the-worlds-best-newspaper-app/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 14:14:41 +0000</pubDate>
		<dc:creator>JanOve</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Title - Red (no gradient)]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2847</guid>
		<description><![CDATA[VG+. Best Paid App at the World Newspaper Week in Vienna.




]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2850" href="http://agens.no/vg-the-worlds-best-newspaper-app/vg_award-2/"><img class="alignnone size-full wp-image-2850" title="VG_award" src="http://agens.no/wp-content/uploads/2011/10/VG_award1.png" alt="" width="940" height="430" /></a></p>
<p><a rel="attachment wp-att-2850" href="http://agens.no/vg-the-worlds-best-newspaper-app/vg_award-2/"></a>We are happy to announce that the VG+ application has been awarded the &#8220;Best Paid App&#8221; during the Cross Media Awards in Vienna. This year&#8217;s XMA Awards is WAN IFRA&#8217;s (World Association of Newspapers and News Publishers) own award to honor the best news app solution worldwide. And VG+ won it!</p>
<p>The jury consisted of gurus like Mario Garcia and Roger Fidler from Reynolds Journalism Institute in USA. Mario Garcia himself has this to say about the VG+ solution:</p>
<p>&#8220;VG of Norway gives us everything we wish to have in an iPad news app: The brand extension that takes us to the familiar, with the extras that exploit the potential of this great new platform; great use of imagery; simple, distinctive design; multimedia; multigenre; in my view, BEST of show.&#8221;</p>
<p>VG+ beat a great deal of international newspapers lik Sunday Times, Die Welt and Bloomberg News. The app scored better on all jury criteria- both content, consistency in design, integration of components and business model.</p>
<p>Here at Agens, we consider this a great honor. We are thankful that the jury enjoyed VG+ as much as we enjoy making it. However, there is still quite a lot of progression to be made- and the drawing board is full of ideas. We are thrilled to work on such an exiting project together with VG, the most vibrant newspaper in Norway when it comes to adapting new technology.</p>
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		<title>FunGrid at Flash on the Beach</title>
		<link>http://agens.no/fungrid-at-fotb/</link>
		<comments>http://agens.no/fungrid-at-fotb/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 15:44:26 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2741</guid>
		<description><![CDATA[FunGrid is going to be presented at the Flash on the Beach 2011 conference.]]></description>
			<content:encoded><![CDATA[<p><a href="http://flashonthebeach.com/"><img src="http://agens.no/wp-content/uploads/2011/07/badge_336x280.png" alt="FOTB 2011" title="badge_336x280" width="336" height="280" class="alignnone size-full wp-image-2742" /></a><br />
FunGrid is going to be presented at the <a href="http://flashonthebeach.com/">Flash on the Beach 2011 conference</a>.<br />
The conference is held Sept 11 &#8211; 14 in Brighton, UK.<br />
Flash on the Beach is 3 days of design, code, inspiration &#038; networking for digital designers, developers &#038; artist. <a href="http://flashonthebeach.com/tickets/">Register and join us now!</a><br />
The brief presentation is titled<br />
<b>&#8220;A Flash Game in 3 Minutes with FunGrid&#8221;</b>,<br />
and it will be a part of the <a href="http://flashonthebeach.com/speakers/index.php?pageid=1999">Elevator Pitch session </a>.</p>
<p>Expect a new update to the open source FunGrid Flash game API within the conference!</p>
<p><a href="http://fungrid.agens.no/">Check out the FunGrid Blog for more information about FunGrid!</a></p>
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		<title>Agens at Mix11</title>
		<link>http://agens.no/agens-at-mix11/</link>
		<comments>http://agens.no/agens-at-mix11/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 11:17:19 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=719</guid>
		<description><![CDATA[Agens is sending two representatives to Mix11 at Mandalay Bay, Las Vegas in April.
This is a part of our recently added focus area: The Windows Phone 7 platform.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-749" title="MIX11_BB_SeeYouAt_2" src="http://agens.no/wp-content/uploads/2011/04/MIX11_BB_SeeYouAt_2.gif" alt="" width="240" height="380" />Agens is sending two representatives to Mix11 at Mandalay Bay, Las Vegas in April.<br />
This is a part of our recently added focus area: The Windows Phone 7 platform.<br />
If your business is targeting a broad range of smartphones, we believe that presence on both iOS, Android and Windows Phone 7 will keep you covered. At Agens, we design and develop tailor made apps for all three of these platforms.</p>
<p>We are looking forward to dive even more into the latest of Microsoft technology at Mix11.<br />
Read more about the conference at <a href="http://live.visitmix.com/">http://live.visitmix.com/</a></p>
<p>&nbsp;</p>
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		<title>Agens is seeking developers</title>
		<link>http://agens.no/agens-is-seeking-developers/</link>
		<comments>http://agens.no/agens-is-seeking-developers/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 11:46:12 +0000</pubDate>
		<dc:creator>JanOve</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=726</guid>
		<description><![CDATA[To cope with demand, we need more talented Windows Phone / Android / iOS developers with a broad skillset.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-728" title="soknad_flat-450x300" src="http://agens.no/wp-content/uploads/2011/04/soknad_flat-450x300.png" alt="" width="450" height="300" />Last year was an exciting year at Agens HQ. We have been lucky enough to experience the pleasure of 5 more hirings, a bucketload of exciting projects, several mobile application awards- and a steady growth of development requests.<br />
Now, in order to cope with demand, we need more talented Windows Phone / Android / iOS developers with a broad skillset.</p>
<p><strong>You:</strong><br />
- Are a 1st class iOS or Windows Phone developer with a beautiful mind- and an impressive portfolio<br />
- Write stunning code that makes sense in a collaborative situation<br />
- Are obsessed with application performance and pixel-perfect reproduction<br />
- Are a curious creature, always eager to learn- and you wanna build tomorrow’s very best mobile solutions<br />
- Have a highly developed creative sense<br />
- Love demanding projects<br />
- Aim for perfection in everything you do</p>
<p>If you’re the right person for the job, we can offer you an outstanding work environment, a smooth office with great lunch and nice hardware, flexible work hours, exciting projects with a great deal of user-minded software innovation, nice colleagues- and truckloads of great coffee.</p>
<p>Don’t hesitate to drop us a line- along with a few lines of code if you’d like to.</p>
<p>&nbsp;</p>
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		<title>FunGrid – Open Source Flash Game API</title>
		<link>http://agens.no/fungrid-open-source-flash-game-api/</link>
		<comments>http://agens.no/fungrid-open-source-flash-game-api/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 23:50:08 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=731</guid>
		<description><![CDATA[FunGrid is a lightweight Open Source Flash AS3 game API for 2D/parallax scrolling or top-down perspective games.]]></description>
			<content:encoded><![CDATA[<p><a href="http://agens.no/fungrid-open-source-flash-game-api/fungridcoosystem/" rel="attachment wp-att-732"><img src="http://agens.no/wp-content/uploads/2011/04/fungridCooSystem.png" alt="" title="fungridCooSystem" width="509" height="384" class="alignnone size-full wp-image-732" /></a></p>
<p><b>UPDATE: <a href="http://agens.no/fungrid-at-fotb/">FunGrid is going to be presented at the FOTB 2011 Elevator Pitch</a></b></p>
<p>Agens proudly presents <a href="http://fungrid.agens.no">FunGrid</a>!<br />
FunGrid is a lightweight Open Source Flash AS3 game API for 2D/parallax scrolling or top-down perspective games. It’s based on the core code that we’ve built most of our previous games on.</p>
<p>FunGrid provides:</p>
<ul>
<li>Smooth 2D scrolling</li>
<li>Renders just the stuff on screen</li>
<li>Simple physics/collision checking</li>
</ul>
<p>By now the focus for FunGrid has been to make understandable code more than extreme speed optimization, but that may change over time…<br />
Feedback and suggestions are welcome!</p>
<p>- Create a GameGrid and define your viewport (“camera”).<br />
- Add GameObjects to the GameGrid.<br />
- Move around the viewport, and the GameGrid takes care of the rest.</p>
<p><strong>GameObject</strong> – All objects on the grid are GameObjects. Visual objects with no collision possibilities or interaction may be regular GameObjects.<br />
<strong>PolyLineGameObjects</strong> – A GameObject with a PolyLine. The PolyLine is a line of 2 or more points. One way of using PLGOs are for flatforms in a scrolling platform game.<br />
<strong>PhysicsGameObject</strong> – A GameObject with simple collision physics. May hit and land on a PolyLineGame object and move on them. A platform game protagonist may inherit from this class.<br />
<strong>ZoneGameObjects</strong> – A GameObject with a zone defined by a closed PolyLine of 3 of more points. Possible for other objects to check if a spesific point is within a zone.</p>
<p><a href="http://fungrid.agens.no">Visit the FunGrid Blog for downloads and more information about FunGrid!</a></p>
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		<title>gotoAndSki session: Making Flash Games</title>
		<link>http://agens.no/737/</link>
		<comments>http://agens.no/737/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 11:58:31 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=737</guid>
		<description><![CDATA[I’m going to have a sesson at the <a href="http://switzerland.gotoandski.com/">gotoAndSki Flash conference January 27-29 2011</a> in Stechelberg, Switzerland.]]></description>
			<content:encoded><![CDATA[<p>I’m going to have a sesson at the <a href="http://switzerland.gotoandski.com/">gotoAndSki Flash conference January 27-29 2011</a> in Stechelberg, Switzerland. After attending the first <a href="http://norway.gotoandski.com/">gotoAndSki at Galdhøpiggen</a> last summer, I’m really looking</p>
<p><img class="alignright size-full wp-image-738" title="gotoandski" src="http://agens.no/wp-content/uploads/2011/04/gotoandski.jpg" alt="" width="450" height="300" /></p>
<p>forward to some more days of Flash, skiing and interesting people.</p>
<p>My keynote is called:<br />
<strong>Making Flash Games: Case studies, tips &amp; tricks</strong><br />
The session will touch the following topics:<br />
- The process of making a Flash game.<br />
- Case studies from a couple of the Agens game productions.<br />
- Game programming in Flash: Some code examples. Focus on 2D games.</p>
<p>If you are interested in Flash, and think skiing or snowboarding in the Swiss Alps sounds tempting, I really recommend to <a href="http://gotoandskiswitzerland.eventbrite.com/">get your ticket now</a>!</p>
<p><a href="http://switzerland.gotoandski.com/sessions-speakers/">All sessions and speakers at gotoAndSki(‘Switzerland’);</a></p>
<p>&nbsp;</p>
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		<title>Work and Play</title>
		<link>http://agens.no/work-and-play/</link>
		<comments>http://agens.no/work-and-play/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 11:40:18 +0000</pubDate>
		<dc:creator>Matthijs</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=1998</guid>
		<description><![CDATA[Freud once said: <em>"Love and work are the cornerstones of our humanne</em><em>ss."</em> (At least, the internet claims that he did, and that's good enough for me). ]]></description>
			<content:encoded><![CDATA[<p><a href="http://agens.no/work-and-play/teambuilding-54101123_std/" rel="attachment wp-att-1999"><img src="http://agens.no/wp-content/uploads/2011/05/Teambuilding.54101123_std.jpg" alt="" title="Teambuilding.54101123_std" width="800" height="531" class="alignnone size-full wp-image-1999" /></a><br />
Freud once said: <em>&#8220;Love and work are the cornerstones of our humanne</em><em>ss.&#8221;</em> (At least, the internet claims that he did, and that&#8217;s good enough for me). People like challenging, satisfying jobs. We like to strive a little to accomplish our tasks. We don&#8217;t like exasperatingly hard work, but we don&#8217;t like easy work that bores us, either.</p>
<p>Readers of &#8220;A theory of fun&#8221; (<a href="http://www.gamasutra.com/features/20041203/koster_01.shtml" target="_blank">here&#8217;s an excerpt</a>) will find this idea familiar. In the book, Raph Koster says: <em>&#8220;Real fun comes from challenges that are always at the margin of our ability&#8221;</em>. He&#8217;s talking about game design, of course, not work.</p>
<p>Two entirely different things? Of course not. The techniques and processes used in building a good game are based on basic human traits. A lot of the things we like in games are things that helped us survive the stone age. Working together? Fun! Having a mission? Fun! Competing without bloodshed? Fun!</p>
<p>A good, modern workplace will feed those needs for fun and challenge &#8211; and try to fit in some things that are fun, but not necessarily a job requirement. (At my job, we don&#8217;t do much running and jumping while working, for example, but company outings tend to be quite physical.)</p>
<p>The principles used for good game design, then, should be applied to good workplace design &#8211; and vice versa. We know how to build online communities; can we transfer those principles to task-oriented groups in the workplace? We know how to make people want to perform well, alone and in groups &#8211; can we use that to make a workplace more fun and efficient?</p>
<p>The idea that game design principles can and should be used to make a better reality is not a new one &#8211; but it definitely bears repeating. It was the point of Jane McGonigal&#8217;s 2008 GDC rant, <a href="http://blog.avantgame.com/2008/02/is-broken-my-gdc-rant.html" target="_blank">&#8220;Reality is Broken&#8221;</a>. If you haven&#8217;t seen it, you should. I&#8217;ll end this post with her finishing words, one of my favorite quotes:</p>
<p><em>&#8220;We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy.&#8221;</em></p>
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		<title>Games with human stories</title>
		<link>http://agens.no/games-with-human-stories/</link>
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		<pubDate>Thu, 25 Jun 2009 11:36:42 +0000</pubDate>
		<dc:creator>Matthijs</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=1986</guid>
		<description><![CDATA[In Chris Crawford's book "Interactive Storytelling", the author writes about the sorry state of storytelling in digital games, and points out some potentially fruitful avenues for further experimentation and research.]]></description>
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In Chris Crawford&#8217;s book &#8220;Interactive Storytelling&#8221;, the author writes about the sorry state of storytelling in digital games, and points out some potentially fruitful avenues for further experimentation and research. However, since his focus is entirely on the computer games industry, he doesn&#8217;t address the obvious solution: Humans as interactive storytellers.</p>
<p>By using humans as game masters, puppet masters, on-the-fly story engineers, digital applications have the potential to become more entertaining, richer, deeper and more meaningful. Letting computers and humans work together, as a team, means they can both do what they&#8217;re best at.</p>
<p>Alternate reality games often use the latest technology, but at the same time, they leave plot and characterization to the human game creators. However, even with such games, the potential for improvisation and adaptability is still pretty much untapped. This isn&#8217;t for lack of competence; there are lots of people out there who have the necessary skills to create flexible and interactive stories. It&#8217;s just a question of creating game concepts that incorporate game masters, interactive storytellers, as a functional element.</p>
<p>True interaction with a human&#8230; requires another human.</p>
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