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	<title>Agens &#124; Digital CraftsmanshipAgens | Digital Craftsmanship | Agens | Digital Craftsmanship</title>
	<atom:link href="http://agens.no/feed/" rel="self" type="application/rss+xml" />
	<link>http://agens.no</link>
	<description>Mobile, Games &#38; Interactive, Design &#38; Visuals</description>
	<lastBuildDate>Mon, 14 May 2012 15:20:52 +0000</lastBuildDate>
	<language>en</language>
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		<title>Fædrelandsvennen</title>
		<link>http://agens.no/faedrelandsvennen/</link>
		<comments>http://agens.no/faedrelandsvennen/#comments</comments>
		<pubDate>Mon, 14 May 2012 14:26:49 +0000</pubDate>
		<dc:creator>Jonathan Ekström</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design & Visuals]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Title - Blue (no gradient)]]></category>

		<guid isPermaLink="false">http://agens.no/?p=3026</guid>
		<description><![CDATA[A bold rethink of digital news. With a fresh subscription philosophy - and a clean design.]]></description>
			<content:encoded><![CDATA[<p>Fædrelandsvennen is a Norwegian regional newspaper with a proud tradition and a rich heritage. While most newspapers try to stay afloat in the digital age by staffing down, curating the printed and digital channels quite separately along with keeping the web portals open for free, Fædrelandsvennen (nicknamed &#8220;Fevennen&#8221;) has taken a quite different approach. From now on, a Fevennen subscriber has access to all the content at all times- everywhere. News is published immediately on all the platforms available- meaning that the customers get a unified quality product universally available- for a low fee. No other newspaper in Norway has gone this far in treating its news portfolio like a true ecosystem, and here at Agens, we are proud to have taken part in the digital journey for Fevennen so far.</p>
<p>Agens has taken part in the whole design process from its early infancy, trying to learn as much as possible about the Fevennen news culture, design beatifully rendered news stories, easy-to-use interfaces for both web and mobile, while bridging the visual gap between the printed copy of Fevennen and its digital equivalent. Using modern web technologies to provide a good news experience on a lot of different screen sizes, fvn.no looks good no matter what screen you might use to view it.</p>
<p>Agens has a lot of experience designing strategic news portals in Norway. We have been an active provider of digital editorial design for some of Norway&#8217;s finest news brands, including Aftenposten, E24, VG and Teknisk Ukeblad.</p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/faedrelandsvennen/feed/</wfw:commentRss>
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		<item>
		<title>Hiring: Android Developer for Agens</title>
		<link>http://agens.no/hiring-android-developer-for-agens/</link>
		<comments>http://agens.no/hiring-android-developer-for-agens/#comments</comments>
		<pubDate>Fri, 11 May 2012 09:00:10 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=3014</guid>
		<description><![CDATA[We are looking for a talented and skillful frontend developer to create awesome user experiences for Android phones.]]></description>
			<content:encoded><![CDATA[<p>You have as many as the following skills as possible:</p>
<ul>
<li>Android SDK experience.</li>
<li>Experience with threading in Java and Android.</li>
<li>Extending and experimenting with the possibilities of the Android SDK to create rich end user experiences.</li>
<li>A good understanding of how to program animated and intuitive touch-based UI.</li>
<li>Good communication skills. In particular when communicating visual ideas with a graphic designer.</li>
<li>Good at implementing design using responsive and efficient layout techniques.</li>
<li>Skills to make design scale to different screen sizes and different aspect ratios.</li>
<li>Solid experience with designing architecture for reliable applications that communicates efficiently with server-backends , the phone’s local storage and application memory.</li>
<li>Experience with HTML5 and javascript , in particular in combination with native android apps.</li>
<li>Eagerness to learn along with a great deal of curiosity when it comes to bleeding-edge technologies.</li>
</ul>
<p>You are also a cooperative and independently working, pleasant person.</p>
<p>We will in return provide you with great colleagues, interesting projects for some of the finest brands, a nice office, tasty lunches- and the most comprehensive coffee subscription system ever found in Europe.</p>
<p>Don’t hesitate! Email resume and work samples to <a href="mailto:post@agens.no">post@agens.no</a></p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/hiring-android-developer-for-agens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Agens is looking for skilled Unity developers</title>
		<link>http://agens.no/agens-gamesinteractive-is-looking-for-skilled-unity-developers/</link>
		<comments>http://agens.no/agens-gamesinteractive-is-looking-for-skilled-unity-developers/#comments</comments>
		<pubDate>Fri, 04 May 2012 11:05:40 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=3005</guid>
		<description><![CDATA[Do you have it?]]></description>
			<content:encoded><![CDATA[<p>We have possible openings for contract work / summer jobs at our nice Oslo office, with possibilites for prolonged contract.</p>
<p>You have as many of the following Unity3D skills as possible:<br />
- 2D/GUI programming<br />
- Server communication<br />
- Facebook integration<br />
- Shader programming<br />
- 3D maths<br />
- Gameplay programming<br />
- Effects programming<br />
- iOS and Android deployment<br />
- Speed optimization<br />
- Procedural 3D programming<br />
- Animation programming<br />
- Editor scripting<br />
- _______________ (your special skills)</p>
<p>You are also a cooperative and independent working, pleasant person.</p>
<p>Don&#8217;t hesitate! Email resume and work samples to <a href="mailto:post@agens.no">post@agens.no</a></p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/agens-gamesinteractive-is-looking-for-skilled-unity-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Starting the transfer to Kanban</title>
		<link>http://agens.no/starting-the-transfer-to-kanban/</link>
		<comments>http://agens.no/starting-the-transfer-to-kanban/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 09:55:23 +0000</pubDate>
		<dc:creator>Matthijs</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2993</guid>
		<description><![CDATA[For a while now we&#8217;ve been using scrum, an agile software development method, on some of our projects. That is, we&#8217;ve used what is commonly called &#8220;scrum-but&#8221;. When we started out, we stuck very closely to the principles and procedures of scrum, but quickly &#8211; just weeks or months after starting &#8211; we found we had to tailor the method to fit the needs of the different projects. Along the way, we tweaked and changed things (sometimes even coming close to using a waterfall model, which is antithesis to agile development). After more than a year, few things remained of our initial Scrum ideals. We were still using a task board, daily stand-up meetings and retrospectives; but we weren&#8217;t time-boxing, doing story estimates, calculating velocity, having the customer prioritize work on a task-by-task basis. We didn&#8217;t really know what to call it anymore, but it worked pretty well for us. Then we started looking into Kanban. Some of it felt very familiar, since we were already doing the same things out of necessity &#8211; such as kaizen, the regular improvement of the work process. Other things we&#8217;d been doing, but not consistently &#8211; such as visualizing workflow. Most importantly, the [...]]]></description>
			<content:encoded><![CDATA[<p>For a while now we&#8217;ve been using scrum, an agile software development method, on some of our projects. That is, we&#8217;ve used what is commonly called &#8220;scrum-but&#8221;. When we started out, we stuck very closely to the principles and procedures of scrum, but quickly &#8211; just weeks or months after starting &#8211; we found we had to tailor the method to fit the needs of the different projects. Along the way, we tweaked and changed things (sometimes even coming close to using a waterfall model, which is antithesis to agile development).</p>
<p>After more than a year, few things remained of our initial Scrum ideals. We were still using a task board, daily stand-up meetings and retrospectives; but we weren&#8217;t time-boxing, doing story estimates, calculating velocity, having the customer prioritize work on a task-by-task basis. We didn&#8217;t really know what to call it anymore, but it worked pretty well for us.</p>
<p>Then we started looking into Kanban. Some of it felt very familiar, since we were already doing the same things out of necessity &#8211; such as kaizen, the regular improvement of the work process. Other things we&#8217;d been doing, but not consistently &#8211; such as visualizing workflow. Most importantly, the method gives you permission to modify and change things until they work; it&#8217;s about taking your existing process and improving it.</p>
<p>Right now we&#8217;re in the middle of transferring one major project to Kanban, and looking at two more. It&#8217;s an interesting experience, and so far the team is very enthusiastic about it. We ask a lot of questions, try to work out how we want this thing to work, and try to find the best tools for the job. Right now, it looks like we might have to find a new tool for our online kanban board (the old one, JIRA/Greenhopper, is not built for the type of flexibility Kanban requires). We&#8217;ve looked at our work flow, visualized it, and made a few minor improvements; but we&#8217;re taking care not to try to change everything at once.</p>
<p>Small steps, gradual change, and the ability to track progress.</p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/starting-the-transfer-to-kanban/feed/</wfw:commentRss>
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		<title>Vikersund Ski Flying</title>
		<link>http://agens.no/vikersund-ski-flying/</link>
		<comments>http://agens.no/vikersund-ski-flying/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 13:02:27 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Background - Dark (IMPORTANT)]]></category>
		<category><![CDATA[Games & Interactive]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2970</guid>
		<description><![CDATA[Fun ski flying game for your smartphone and iPad.]]></description>
			<content:encoded><![CDATA[<p>Vikersund is the Norwegian national ski flying arena and the host of the 2012 Ski Flying World Championships.</p>
<p>How far can you fly in this fun and addictive game?</p>
<p>Get the game here:</p>
<p>International (English) versions:</p>
<ul>
<li><a href="http://itunes.apple.com/us/app/vikersund-ski-flying/id501619003?mt=8">Vikersund Ski Flying for iPhone/iPad &#8211; International Version</a></li>
<li><a href="https://market.android.com/details?id=no.agens.vikersund">Vikersund Ski Flying for Android &#8211; International Version</a></li>
</ul>
<p>Norwegian versions, sponsored by Norsk Tipping:</p>
<ul>
<li><a href="http://itunes.apple.com/no/app/vikersund-skiflyging/id500671926?mt=8">Vikersund Skiflyging for iPhone/iPad &#8211; Norwegian Version</a></li>
<li><a href="https://market.android.com/details?id=no.norsktipping.vikersund">Vikersund Skiflyging for Android &#8211; Norwegian Version</a></li>
</ul>
<p>Gameplay Video:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/KNprIUHl0a8" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/vikersund-ski-flying/feed/</wfw:commentRss>
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		<item>
		<title>Bukkene Bruse &#8211; Billy Goats Gruff</title>
		<link>http://agens.no/bukkene-bruse/</link>
		<comments>http://agens.no/bukkene-bruse/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 07:00:32 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2844</guid>
		<description><![CDATA[An interactive fairytale]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2930" title="bukkblog2" src="http://agens.no/wp-content/uploads/2011/10/bukkblog2.png" alt="" width="940" height="430" /><br />
<em><strong>English summary:</strong><br />
The Billy Goats Gruff interactive fairytale is under development.<br />
The app will be available on your iPad and Android tablet March 2012 in Norwegian and English.<br />
Submit your email below or follow the project on <a href="http://www.facebook.com/bukkenebruse">Facebook</a> or <a href="https://twitter.com/#!/GruffApp">@GruffApp</a> on Twitter to get notified when the game is launching!</em></p>
<p><strong>Bukkene Bruse</strong><br />
Agens AS er tildelt 200 000 kroner i utviklingstilskudd til spillet Bukkene Bruse fra Norsk Filmfond.</p>
<p>Spillkonseptet i Bukkene Bruse befinner seg i skjæringspunktet mellom interaktiv billedbok og spill, og formålet er å hjelpe de tre bukkene Bruse til seters for å gjøre seg fete. Bukkene skal som i eventyret over broen, og en etter en konfronteres de med trollet under broen. Den tredje og største bukken Bruse må stange trollet ut i elva for å komme videre. Bukkene Bruse er et interaktivt eventyr for nettbrett som iPad og Android-tablets. Spillets målgruppe er barn under 12 år. Planlagt lansering er mars 2012.</p>
<blockquote><p><em>- Bukkene Bruse er et enkelt, men veldig sjarmerende prosjekt som forteller den velkjente historien om de tre bukkene Bruse. Prosjektet har en utypisk og fin grafikk og beveger seg i grenseland mellom spill og digital bok.</em><br />
Kaja Hench Dyrlie, produksjonsrådgiver for spill ved Norsk filminstitutt.</p></blockquote>
<p>Send inn din epostadresse nedenfor for å bli varslet når spillet lanseres!<br />
Følg gjerne <a href="https://twitter.com/#!/BukkeneBruse">@BukkeneBruse</a> på Twitter eller <a href="http://www.facebook.com/bukkenebruse">Facebook</a>.</p>
<p><strong>Billedgalleri</strong><br />

<a href='http://agens.no/wp-content/uploads/2011/10/bukkblog2.png' rel='shadowbox[sbalbum-2844];player=img;' title='bukkblog2'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/bukkblog2-75x75.png" class="attachment-thumbnail" alt="bukkblog2" title="bukkblog2" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse1.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse01'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse1-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse01" title="BukkeneBruse01" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse2.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse02'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse2-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse02" title="BukkeneBruse02" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse3.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse03'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse3-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse03" title="BukkeneBruse03" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse4.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse04'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse4-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse04" title="BukkeneBruse04" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse5.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse05'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse5-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse05" title="BukkeneBruse05" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse6.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse06'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse6-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse06" title="BukkeneBruse06" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse7.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse07'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse7-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse07" title="BukkeneBruse07" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse8.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse08'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse8-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse08" title="BukkeneBruse08" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse9.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse09'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse9-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse09" title="BukkeneBruse09" /></a>
<a href='http://agens.no/wp-content/uploads/2011/10/BukkeneBruse10.png' rel='shadowbox[sbalbum-2844];player=img;' title='BukkeneBruse10'><img width="75" height="75" src="http://agens.no/wp-content/uploads/2011/10/BukkeneBruse10-75x75.png" class="attachment-thumbnail" alt="BukkeneBruse10" title="BukkeneBruse10" /></a>
</p>
<p><strong>Sign up!</strong><br />
We will notify you when the app is launched!<br />
[contact-form]<br />
&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/bukkene-bruse/feed/</wfw:commentRss>
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		<title>VG+. Winner of XMA Awards 2011.</title>
		<link>http://agens.no/vg-the-worlds-best-newspaper-app/</link>
		<comments>http://agens.no/vg-the-worlds-best-newspaper-app/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 14:14:41 +0000</pubDate>
		<dc:creator>JanOve</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Title - Red (no gradient)]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2847</guid>
		<description><![CDATA[VG+. Best Paid App at the World Newspaper Week in Vienna.




]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2850" href="http://agens.no/vg-the-worlds-best-newspaper-app/vg_award-2/"><img class="alignnone size-full wp-image-2850" title="VG_award" src="http://agens.no/wp-content/uploads/2011/10/VG_award1.png" alt="" width="940" height="430" /></a></p>
<p><a rel="attachment wp-att-2850" href="http://agens.no/vg-the-worlds-best-newspaper-app/vg_award-2/"></a>We are happy to announce that the VG+ application has been awarded the &#8220;Best Paid App&#8221; during the Cross Media Awards in Vienna. This year&#8217;s XMA Awards is WAN IFRA&#8217;s (World Association of Newspapers and News Publishers) own award to honor the best news app solution worldwide. And VG+ won it!</p>
<p>The jury consisted of gurus like Mario Garcia and Roger Fidler from Reynolds Journalism Institute in USA. Mario Garcia himself has this to say about the VG+ solution:</p>
<p>&#8220;VG of Norway gives us everything we wish to have in an iPad news app: The brand extension that takes us to the familiar, with the extras that exploit the potential of this great new platform; great use of imagery; simple, distinctive design; multimedia; multigenre; in my view, BEST of show.&#8221;</p>
<p>VG+ beat a great deal of international newspapers lik Sunday Times, Die Welt and Bloomberg News. The app scored better on all jury criteria- both content, consistency in design, integration of components and business model.</p>
<p>Here at Agens, we consider this a great honor. We are thankful that the jury enjoyed VG+ as much as we enjoy making it. However, there is still quite a lot of progression to be made- and the drawing board is full of ideas. We are thrilled to work on such an exiting project together with VG, the most vibrant newspaper in Norway when it comes to adapting new technology.</p>
]]></content:encoded>
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		<title>Grind Your Way</title>
		<link>http://agens.no/grind-your-way/</link>
		<comments>http://agens.no/grind-your-way/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 10:47:12 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Background - Dark (IMPORTANT)]]></category>
		<category><![CDATA[Games & Interactive]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2776</guid>
		<description><![CDATA[Fire up your angle grinder and grind your way! How fast can you grind down a truck?]]></description>
			<content:encoded><![CDATA[<p>This action packed angle grinding advergame is developed for ProffPartner, a supplier chain in the Norwegian JerniaGruppen.<br />
The objective of the game is to promote ProffPartners scholarship and products for students in vocational schools.<br />
ProffParnter sells tools, machinery, supplies and safety equipment for the professional market.</p>
]]></content:encoded>
			<wfw:commentRss>http://agens.no/grind-your-way/feed/</wfw:commentRss>
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		<item>
		<title>FunGrid at Flash on the Beach</title>
		<link>http://agens.no/fungrid-at-fotb/</link>
		<comments>http://agens.no/fungrid-at-fotb/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 15:44:26 +0000</pubDate>
		<dc:creator>Peter Måseide</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://agens.no/?p=2741</guid>
		<description><![CDATA[FunGrid is going to be presented at the Flash on the Beach 2011 conference.]]></description>
			<content:encoded><![CDATA[<p><a href="http://flashonthebeach.com/"><img src="http://agens.no/wp-content/uploads/2011/07/badge_336x280.png" alt="FOTB 2011" title="badge_336x280" width="336" height="280" class="alignnone size-full wp-image-2742" /></a><br />
FunGrid is going to be presented at the <a href="http://flashonthebeach.com/">Flash on the Beach 2011 conference</a>.<br />
The conference is held Sept 11 &#8211; 14 in Brighton, UK.<br />
Flash on the Beach is 3 days of design, code, inspiration &#038; networking for digital designers, developers &#038; artist. <a href="http://flashonthebeach.com/tickets/">Register and join us now!</a><br />
The brief presentation is titled<br />
<b>&#8220;A Flash Game in 3 Minutes with FunGrid&#8221;</b>,<br />
and it will be a part of the <a href="http://flashonthebeach.com/speakers/index.php?pageid=1999">Elevator Pitch session </a>.</p>
<p>Expect a new update to the open source FunGrid Flash game API within the conference!</p>
<p><a href="http://fungrid.agens.no/">Check out the FunGrid Blog for more information about FunGrid!</a></p>
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